WindComponent class
A component to display a spiralling wind in the game. The wind will affect all objects colliding with it by pushing them up.
See WindComponentData for the data schema used to create a wind component
Signature:
export declare class WindComponent extends Component3D<WindComponentData> Extends: Component3D<WindComponentData>
Properties
|
Property |
Modifiers |
Type |
Description |
|---|---|---|---|
|
boolean | |||
|
WindMesh |