PostProcessingComponent class
Post processing component, used to apply post processing effects to the game. Use the studio to configure the post processing for the space.
This is a singleton component. You can only have one post processing in the game.
Signature:
export declare class PostProcessingComponent extends Component3D<any> Extends: Component3D<any>
Properties
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Property |
Modifiers |
Type |
Description |
|---|---|---|---|
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BloomOpts | |||
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boolean | |||
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LutOpts | |||
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string | |||
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TrippyOpts | |||
|
TvOpts |
Methods
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Method |
Modifiers |
Description |
|---|---|---|
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